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In this high-interest accessible novel for middle-grade readers, twelve-year-old gamer Leon is shocked when the cool kid invites him to test out a not-yet-released virtual-reality video game. When a glitch puts them in real-life danger, Leon must battle a dragon to save them both.
“Themes of belonging, finding your people, and social acceptance, combined with a gaming-focused plot, will resonate with tweens… Since Leon negatively compares himself to others, this book could be used (…) in a unit about body shaming, as well as in discussions about the social-emotional effects of poverty, isolation of technology, anxiety, and the value of real friendship.”
–School Library Journal (SLJ)
“Leon Levels Up is a must read. There are many important lessons to learn about friendship, self-worth, what it means to be a hero, as well as a few cautionary notes about tech and the crossover between reality and the virtual world. Highly Recommended.”
–CM: Canadian Review of Materials
“Gives voice to young people who question who they are and whether they are good enough, [with] all the excitement of a video game adventure… Paul Coccia takes us for a wild ride in Leon Levels Up, all at a lower reading level than typical for the middle grade reader, but never forgets to remind us that Leon never needed to advance to a higher level of self. For a twelve-year-old, he was already there.”
–CanLit for Little Canadians
“An excellent fit for the hi-lo (reluctant reader) program…Any gamer would enjoy the twists and turns in the narrative.”
– YAdudebooks